Most of the Rules for
Quantum Golf!
Quantum Golf has similar objectives and rules of
Non-Quantum Golf except when it doesn’t!
- The
game is concluded when the player has placed at least one quantum ball in
quantum holes one through eighteen.
- A
player may not know the position of the ball and the lay of the course at
the same time.
- The
lay of the course may change in the middle of play and the probability
that the lay of the course may change increases as the player gets the
ball closer to the hole.
- No
two players playing the same hole may have the same score at the same
time.
- The
total momentum of all the quantum balls in play must remain constant but
the individual momentum of all quantum balls in play can shift.
- Once
a player starts to play a hole they must finish that hole before
proceeding to another.
- The
hole to be played next will be randomly assigned and does not exclude
holes already played. Thus while it is possible for a player to play only
eighteen holes it is highly improbable.
And while it can be proved* that players will play a finite number
of holes it is always advised to pack a lunch.
*The Nickerson Special Exclusion Theory (Nickerson
et al. University of Scotland, 1987) states that there exists one and only one
player who will end up playing an infinite number of holes and that all others
must play a finite set of holes. This
has also been known as the Nickerson (Some Poor Schlep) Theory.
- Since
it can be shown that the ball and the hole cannot exist in the same place
at the same time, holes or balls have a nasty tendency to disappear at the
instant when the ball theoretically sinks into the previously present
hole. It is therefore important to
either repeat the putt a sufficient number of times to create a reasonable
data set from which to statistically infer that a hole has been played, or
have a reliable referee watch the putt.
It is also advisable to have plenty of extra balls.
- Be
cautious when playing negative holes as undesirable matter-antimatter
reactions can occur.
- It
is advised that players practice exceptional courtesy when playing a
sand-trap as all sand-traps are shared among parallel realities and the
person in your way may be an alternative you! This is also why it is
important to personalize your ball for easy identification.
- Patience
is also recommended as temporal discontinuities can occur and the person
that is delaying your tee-off at the next hole may be yourself.
- Losing
a ball in a water hazard costs either -1/3 or +2/3 of a stroke, unless it
is while playing a negative hole where it will cost +1/3 or – 2/3 of a
stroke.
- Since
no game may end in a non-whole number water hazards must be played until a
whole number is attained.
- There
has been some suggestion that players can encounter a nineteenth
hole. It is theorized that this is
a virtual hole. If a player finds
himself playing a nineteenth hole it is advised to play it as quickly as
possible as it may pop out of existence (along with the player) before the
player has finished. The other
possibility is to get as drunk as possible under the silly notion that if
it can’t be measured accurately it will exist for a longer period of
time. This is known as the
Schrodinger-Jack Daniels Option. **
**A
similar (and far wimpier) strategy for ‘playing’ the nineteenth hole exists for
non-quantum golf players.
For an even more exciting
game, check out the rules for Relativistic Tennis!
© 2005 by Louis L. Broad. All Rights Reserved
.